There are now any number of background threads, one per type of faction-that-is-not-a-human-player, in fact, and many of them run at the same time. Unlike the first game, there isn't just a single background thread that runs the consciousness for all the AIs, however. Structurally Speaking about AI War 2 ConsciousnessĪs with the first AI War, a lot of the "higher level thinking" (aka what we'd call "consciousness") needs to happen on background threads so that they can think about things for "a long time" (aka a few seconds at a time). And then Badger came along and added some huge other layers on top of that. So when it came time to design the sequel's AI structure, Keith and Chris had some very specific ideas and goals. Ultimately, however, there was a wall that was hit where the AI just couldn't get any better. But these bits were actually just adding more layers of emergence, based on more inputs and more decisions that could happen based on those inputs (an input here being the recognition that "I shouldn't go in alone." When Chris wrote the original articles about the emergent AI, none of this existed yet. This sort of "wait at the wormhole to a planet before attacking" was something you could easily notice, and you'd have a "threat meter" in the galaxy showing how many ships were doing that sort of thing. We also added in various rules like "if you're a single ship going to attack a planet, don't go in unless there are buddies there with you that would make your death meaningful, or even make you win." These were things added by both Chris and Keith to say something like "override the general flocking behavior in these specific conditions" to make things more intelligent. AI War Classic was in active post-launch development on and off through 2014, and Keith LaMothe in particular added a variety of other kinds of AIs on top of what Chris McElligott Park originally wrote about.Ī lot of what was added was more "traditional AI" that used things like decision trees to augment the emergent flocking behaviors. What is less apparent is that the AI in the first AI War was continually revised and expanded after those articles were written. Heck, it's even right there in the title! It was an entirely novel approach to AI in strategy games, and basically the most immediately distinctive thing in the game. The AI for the original AI War was described in a series of articles that wound up making the front page of reddit, hacker news, slashdot, and various other sites back in 2009. 3 The Components of "The AI" Faction In AI War 2.You can add Age of War as an app on mobile or desktop devices, like all of our other games. Yes, you can play Age of War on your mobile device at CrazyGames. This is a HTML5 version, so Flash is not required to play. Release DateĪge of War is a game by Louissi. You might like Storm the House 3, a similar game where you defend your house against an army of stickmen. Browse our defense games collection for more. Nowadays, you can play Age of War in HTML5 for free! More Games Like Thisīase defense games were a favorite in the early days of web gaming. The game has certainly stood the test of time it’s still hugely popular today. It was one of the first base defense games and helped popularize the genre. You can advance to a new age when you’ve earned enough XP from killing your enemy’s troops! The five ages are:Īge of War was originally released as a Flash game by Louissi in 2007. There are five stages of evolution in Age of War. Special attacks are ideally used when you’re in trouble and there are lots of enemy units advancing towards you. Artillery strikes and gods raining rocks, to name two. To defend your headquarters, you can set up turrets and develop further spots for more defensive weapons. To stay in the game, you need to create enough units and turrets to hold back pressure from your opponent, all while developing enough force to reach their base. Each age brings entirely new units and weapons, from cave dwellers riding dinosaurs to the futuristic hover tanks of the future age. Cavemen with bats and rock catapult times.
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